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Football

Set pieces, strange kits and Roblox: the Premier League’s 2025-26 irritations

A season-review opinion piece highlights how long throws, crowded corner routines, Manchester City’s novelty kit concept and the Premier League’s Roblox game became talking points for all the wrong reasons.

Set pieces, strange kits and Roblox: the Premier League’s 2025-26 irritations
Image credit: theguardian.com

The main complaint from this Premier League 2025-26 review is clear: set pieces became too dominant, with long throws and crowded penalty-area routines repeatedly framed as an irritation rather than a tactical delight. The piece argues that the spectacle often drifted away from open-play creativity and toward physical chaos around the six-yard box.

Arsenal’s corner threat is used as the sharpest example, with the article claiming they set a Premier League record for goals from corners in the season. A VAR incident in Arsenal’s match at West Ham is also presented as a snapshot of the wider issue: repeated grappling, blocking and jostling that the writer sees as normal rather than exceptional.

The review widens its list of gripes beyond match tactics. Manchester City’s rain-themed 2025-26 third kit is criticised as a design joke taken too far, while the league’s Roblox game, Dribble Dash, is portrayed as an awkward attempt to reach younger fans after the Bundesliga’s earlier move onto the platform.

For editors, the useful angle is not just whether these complaints are fair, but what they say about the league’s identity. If the Premier League sells itself on speed, skill and spectacle, the season’s debate around set pieces, branding experiments and digital outreach raises a simple question: where is the line between innovation and irritation?

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